Animation development ADEV
Designing and developing animated and interactive systems such as games and simulations.
Updates for SFIA 9
- There is an updated version of this skill for SFIA 9.
- Theme(s) influencing the updates for this skill: Making SFIA easier to consume (enhance readability/guidance/descriptions), Making SFIA easier to consume (new levels).
- Guidance notes have been updated to reference contemporary examples and applications of the skill
- New level 2 added to support entry-level roles.
- Content changes have been made to levels 3, 4, 5, and 6.
- You can move to SFIA 9 when you are ready - SFIA 8 skill descriptions will still be available to use.
- Previous SFIA assessments or skills mapping are not impacted by this change.
Guidance notes
Animation development includes using specialised tools and techniques such as — but not limited to — wireframes, interaction diagrams and boned rigs.
Levels of responsibility for this skill
3 | 4 | 5 | 6 |
Animation development: Levels 1-2
This skill is not typically observed or practiced at these levels of responsibility and accountability.
Animation development: Level 3
Builds visual and audio components.
Uses design tools to evolve rapid prototypes of web pages.
Uses visual design tools and organic modelling techniques to create and animate virtual characters within a game or system design.
Animation development: Level 4
Builds visual and audio components and integrates them into the system structure, typically using a games engine.
Uses design tools to evolve rapid prototypes of web pages, and assess the viability of design concepts.
Uses complex visual design tools and organic modelling techniques to create and animate virtual characters within a game or system design.
Animation development: Level 5
Manages iterations of level design and storytelling, documenting the overall flow and architecture of a game or similar system.
Develops conceptual structures into design blueprints to create high-level structures and runtime architectures for websites.
Animation development: Level 6
Provides overall creative direction in the conception and design of animation products such as games and simulations.
Animation development: Level 7
This skill is not typically observed or practiced at this level of responsibility and accountability.