The global skills and competency framework for the digital world

Animation development ADEV

Designing and developing animated and interactive systems such as games and simulations.

Guidance notes

Animation development includes using specialised tools and techniques such as — but not limited to — wireframes, interaction diagrams and boned rigs.

Levels

Defined at these levels: 3 4 5 6

Animation development: Levels 1-2

This skill is not typically observed when working at these levels of responsibility.

Animation development: Level 3

Builds visual and audio components.

Uses design tools to evolve rapid prototypes of web pages.

Uses visual design tools and organic modelling techniques to create and animate virtual characters within a game or system design.

Animation development: Level 4

Builds visual and audio components and integrates them into the system structure, typically using a games engine.

Uses design tools to evolve rapid prototypes of web pages, and assess the viability of design concepts.

Uses complex visual design tools and organic modelling techniques to create and animate virtual characters within a game or system design.

Animation development: Level 5

Manages iterations of level design and storytelling, documenting the overall flow and architecture of a game or similar system.

Develops conceptual structures into design blueprints to create high-level structures and runtime architectures for websites.

Animation development: Level 6

Provides overall creative direction in the conception and design of animation products such as games and simulations.

Animation development: Level 7

This skill is not typically observed when working at this level of responsibility.