Animation development ADEV
Designing and developing animated and interactive systems such as games and simulations.
Updates for SFIA 9
- There is an updated version of this skill for SFIA 9.
- Theme(s) influencing the updates for this skill: Making SFIA easier to consume (enhance readability/guidance/descriptions), Making SFIA easier to consume (new levels).
- Guidance notes have been updated to reference contemporary examples and applications of the skill
- New level 2 added to support entry-level roles.
- Content changes have been made to levels 3, 4, 5, and 6.
- You can move to SFIA 9 when you are ready - SFIA 8 skill descriptions will still be available to use.
- Previous SFIA assessments or skills mapping are not impacted by this change.
Guidance notes
Animation development includes using specialised tools and techniques such as — but not limited to — wireframes, interaction diagrams and boned rigs.
Understanding the responsibility levels of this skill
Where lower levels are not defined...
- Specific tasks and responsibilities are not defined because the skill requires a higher level of autonomy, influence, and complexity in decision-making than is typically expected at these levels. You can use the essence statements to understand the generic responsibilities associated with these levels.
Where higher levels are not defined...
- Responsibilities and accountabilities are not defined because these higher levels involve strategic leadership and broader organisational influence that goes beyond the scope of this specific skill. See the essence statements.
Developing skills and demonstrating responsibilities related to this skill
The defined levels show the incremental progression in skills and responsibilities.
Where lower levels are not defined...
You can develop your knowledge and support others who do have responsibility in this area by:
- Learning key concepts and principles related to this skill and its impact on your role
- Performing related skills (see the related SFIA skills)
- Supporting others who are performing higher level tasks and activities
Where higher levels are not defined...
- You can progress by developing related skills which are better suited to higher levels of organisational leadership.
Click to learn why SFIA skills are not defined at all 7 levels.
Show/hide extra descriptions and levels.
Level 1
Level 2
Animation development: Level 3
Builds visual and audio components.
Uses design tools to evolve rapid prototypes of web pages.
Uses visual design tools and organic modelling techniques to create and animate virtual characters within a game or system design.
Animation development: Level 4
Builds visual and audio components and integrates them into the system structure, typically using a games engine.
Uses design tools to evolve rapid prototypes of web pages, and assess the viability of design concepts.
Uses complex visual design tools and organic modelling techniques to create and animate virtual characters within a game or system design.
Animation development: Level 5
Manages iterations of level design and storytelling, documenting the overall flow and architecture of a game or similar system.
Develops conceptual structures into design blueprints to create high-level structures and runtime architectures for websites.
Animation development: Level 6
Provides overall creative direction in the conception and design of animation products such as games and simulations.