Animation development ADEV

(unchanged)

The architecture, design and development of animated and interactive systems such as games and simulations.

Guidance notes

(new)

Animation development uses specialised tools and techniques such as - but not limited to - wireframes, interaction diagrams and boned rigs.

Animation development: Level 6

(unchanged)

Provides overall creative direction in the conception and design of animation products such as games and simulations.

Animation development: Level 5

(modified)

Manages iterations of level design and storytelling, documenting overall flow and architecture of a game or similar system. Develops conceptual structures into design blueprints to create high-level structures and runtime architectures for websites.

Animation development: Level 4

(modified)

Builds visual and audio components and integrates them into the system structure, typically using a games engine. Uses design tools to evolve rapid prototypes of web pages, and assess the viability of design concepts. Uses complex visual design tools, employs organic modelling techniques to create and animate virtual characters within the context of a game, or similar system, design.

Animation development: Level 3

(modified)

Builds visual and audio components. Uses design tools to evolve rapid prototypes of web pages. Uses complex visual design tools and employs organic modelling techniques to create and animate virtual characters within the context of a game, or similar system, design.